

Engine improvementsĪlthough it uses the same engine as the original " Witchaven, slight improvements and changes made it impossible to open Witchaven maps with the new map editor that came with Witchaven 2. The player's hands do not match the cut scene versions' hands and wrists *at all*. The gold armor only matches with the breastplate that the player can attain during play. Cutscene anomalyĭuring the course of the game, the player collects different weapons and armor to make him appear more or less like a Midian Knight on the cover of the original Witchaven (spiked shield, horned helmet, chain vest, etc.) However, in the cut scenes, Grondoval wears bright gold armor and helm and never holds an axe. The cover art for Witchaven 2 was created by artists Ken Kelly, who also created the cover art for the original game. Visual technique / style: Digitized sprites.The sequel also includes a Build engine level editor that allows players to create their own stages.

The protagonist is now able to fight with two weapons at once (one in each hand), as well as equip shields. The gameplay is similar to that of the previous game, with a few additions. Like its predecessor, Witchaven II: Blood Vengeance is a medieval fantasy-themed first-person action game. It's time for the hero to embark on an even more dangerous journey, rescue the innocents, and defeat the evil witch. Demonic legions abduct the princess Elizabeth along with other people from Grondoval's homeland Stazhia. However, shortly afterwards the valiant hero Grondoval the Witchbane is contacted by a mysterious golden dragon, who tells him that Illwhyrin's sister Cirae-Argoth is coming to avenge her death. Players: 2-16 Network play or Head-to-Head-Modem (9.6k baud required)/Serial playĪttributes contributed by formercontrib, Kate Jones, Plok, Jeanne.Illwhyrin, the witch queen of Char, has been vanquished, her lair Witchaven destroyed, and the curse that plagued the land is finally lifted. 80486/66 MHz CPU (Pentium required for VESA-compliant SVGA).
